Display Name = "Mitora Sealed Castle"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 457, 45, 61, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 235, 353, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 235, 353, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 353, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

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    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_arcen_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["This is the storage room for divine tools..."])
    ShowText(["From this point onward, no intruders shall be allowed to enter."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You are Arc-En-Ciel!?"])
    ShowText(["No way, you should be dead..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Arc-En-Ciel fought in the Administrator's Tower."])
    ShowText(["She should have burned out her life and perished..."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>"])
    ShowText(["I am not the original model."])
    ShowText(["I am a mass-produced version created with heavenly technology..."])
    ErasePicture([5])
    Wait([30])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 5])"])
    Wait([30])
    ShowPicture([6, "80_arcen_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_hainu_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["That's right, there are many of us."])
    ShowText(["We are models to become the next generation of divine soldiers, heh..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Mass production of artificial life forms..."])
    ShowText(["It seems Ilias truly enjoys taking life lightly."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In any case, I will be let through no matter who the opponent is!"])
    ShowText(["I must obtain the weapons stored here!"])
    ConditionalBranch([4, 753, 0])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Sun Wukong>"])
      ShowText(["A Next Doll, huh? This is interesting!"])
      ShowText(["This Great Sage Equaling Heaven, Sun Wukong, will take you on!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A mass-produced Next Doll—truly a troublesome opponent."])
    ShowText(["However, I cannot back down here!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1698, false, false])
    PlayBGM(["RPG::BGM(@name=\"dungeon_mitora\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2504, 2504, 0])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["You are quite a handful."])
      ShowText(["To think something like this is being mass-produced, I cannot underestimate it..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I was able to defeat you this time, but..."])
    ShowText(["It's not hard to imagine that mass-produced versions will stand in my way ahead."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There are likely many placed within the Ilias Temple as well..."])
    ConditionalBranch([4, 528, 0])
      ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["It seems you won't let me have an easy time until the end..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And from here on, the security will be strict."])
    ShowText(["We must break through the gathering guards and obtain the twenty divine tools."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1147, 0, 4, 2])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Isn't this the Mithra Sealed Castle...?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That castle existed in our world too, right?"])
      ShowText(["I believe it's said that 20 divine weapons sleep there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, in our world, not a single divine weapon remained."])
      ShowText(["I wonder how it is in this world……?"])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From the looks of this castle, it seems well-maintained."])
      ShowText(["Perhaps the twenty divine weapons are properly stored here."])
      ShowTextAttributes(["sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["This is a great opportunity to get powerful weapons in bulk!"])
      ShowText(["Let's go get them right away♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 5, 1])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We've arrived at the Mithra Sealed Castle."])
      ShowText(["I've heard that the twenty divine weapons are stored here..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In our world, not a single divine weapon remained."])
      ShowText(["But it seems this world has them all properly gathered."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I don't like doing things like robbery, but it's for the sake of the world."])
      ShowText(["Let's take them all!"])
      ConditionalBranch([4, 528, 0])
        ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
        ShowText(["\\n<Sarasa>"])
        ShowText(["I'm already used to attacking angel facilities."])
        ShowText(["We're a sky pirate crew, after all."])
        Empty([])
      BranchEnd([])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["202"])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Hehehe, this is irresistible!"])
      ShowText(["The pirate spirit is igniting!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
